%0 Journal Article %T Application of Gamification Tools for Identification of Neurocognitive and Social Function in Distance Learning Education %A Antonopoulou, Hera %A Halkiopoulos, Constantinos %A Gkintoni, Evgenia %A Katsimpelis, Athanasios %A , %J International Journal of Learning Teaching and Educational Research %@ 1694-2116 %D 2022-05-30 %I Society for Research and Knowledge Management %~ DeepDyve