TY - JOUR AU - AB - Models for Story Consistency and Interestingness in Single-Player RPGs Petri Lankoski Södertörn University 141 89 Huddinge Sweden petri.lankoski@sh.se ABSTRACT What are the elements that affect story interestingness or consistency in single-player videogames? The question is approached by comparing player evaluations (N=206) of 11 videogames against a set of features derived by formal (qualitative) analysis. Ordinal regression was used to analyze the collected data. The study posits that dialogue system, romance, moral choice, appearance customization, and support for different play styles relate to story evaluation. Females tend to judge game stories more favorably and those with doctoral degree less favorably than players with other education. events and character actions to their current interpretation of narrative without conscious effort. When a consistent interrelation is available, the game narrative is believable. [14] If narrative comprehension is an important part of playing experience, then what makes a game story interesting? If narrative believability is important for the narrative comprehension, what are the game features that maintain or break the consistency? The main research question in this paper is: · What are the game features that affect a player evaluation of story interestingness and consistency? Analyzing such questions, it is obvious two analytical TI - Models for Story Consistency and Interestingness in Single-Player RPGs DA - 2013-10-01 UR - https://www.deepdyve.com/lp/association-for-computing-machinery/models-for-story-consistency-and-interestingness-in-single-player-rpgs-D0UVm6TKiT DP - DeepDyve ER -