TY - JOUR AU - Myers, David AB - This article investigates computer-game aesthetics using Q methodology. Four criteria (fantasy, curiosity, challenge, and interactivity) useful in evaluating computer games in past research are isolated. A naturalistic Q-sample of statements based on these criteria are then rank ordered by "frequent" and "accomplished" computer gameplayers. Factor analysis ofthe Q-sort indicates those aesthetics associated with "all games, " "video games, " and "home computer game&" Further results compare video-game aesthetics with home-computer-game aesthetics. Suggestions for further research discuss the advantages of basing game evaluation and criticism on subjective elements ofplay. TI - A Q-Study of Game Player Aesthetics JF - Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research DO - 10.1177/104687819002100403 DA - 1990-12-01 UR - https://www.deepdyve.com/lp/sage/a-q-study-of-game-player-aesthetics-PBAFF0lkxh SP - 375 EP - 396 VL - 21 IS - 4 DP - DeepDyve ER -