TY - JOUR AU - Li, J. AB - The recent advances in computer graphics has spurred interest from both academics and industries in virtual reality (VR) enabled training applications. This paper presents a desktop VR prototype for industrial training applications. It is designed and implemented as a general shell by providing the data interface to import both the virtual environment models and specific domain knowledge. The geometric models of the virtual environment are constructed using feature-based modelling and assembly function by external CAD tools, and then transferred into the prototype through a conversion module. A hierarchical structure is proposed to partition and organise these imported virtual environment models. Based on this structure, a visibility culling approach is developed for fast rendering and user interaction. The case study has demonstrated the functionality of the proposed prototype system by applying it to a maintenance training application for a refinery bump system, which, in general, has a large number of polygons and a certain depth complexity. Significant speedup in both context rendering and response to user manipulations has been achieved to provide the user with a fast system response within the desktop virtual environment. Compared with the immersive VR system, the proposed system has offered an affordable and portable training media for industrial applications. TI - A desktop VR prototype for industrial training applications JF - Virtual Reality DO - 10.1007/s10055-004-0127-z DA - 2004-05-20 UR - https://www.deepdyve.com/lp/springer-journals/a-desktop-vr-prototype-for-industrial-training-applications-SyQUE1rH0O SP - 187 EP - 197 VL - 7 IS - 4 DP - DeepDyve ER -