TY - JOUR AU - AB - The projects that we have developed for UC Berkeley’s introductory artificial intelligence (AI) course teach foundational concepts using the classic video game Pac-Man. There are four project topics: state-space search, multi-agent search, probabilistic inference, and reinforcement learning. Each project requires students to implement general-purpose AI algorithms and then to inject domain knowledge about the Pac- Man environment using search heuristics, evaluation functions, and feature functions. We have found that the Pac-Man theme adds consistency to the course, as well as tapping in to students’ excitement about video games. TI - Teaching Introductory Artificial Intelligence with Pac-Man JF - Proceedings of the AAAI Conference on Artificial Intelligence DO - 10.1609/aaai.v24i3.18829 DA - 2010-07-15 UR - https://www.deepdyve.com/lp/crossref/teaching-introductory-artificial-intelligence-with-pac-man-dTANTqs0eT SP - 1885 EP - 1889 VL - 24 IS - 3 DP - DeepDyve ER -