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Making music with Ada

Making music with Ada Making Music with Ad a Tom Pierpoin t TELESOFT 5959 Cornerstone Court Wes t San Diego, CA 92121-989 1 (619) 457-270 0 Ada flies airplanes . Ada controls automated factories . Ada drives tanks . Ada designs space stations . But did you kno w that Ada also makes music? Recently TELESOFT announced th e TeleGen2 Ada Development System for 386 DOS platforms . In order to promote this new product, TELESOFT made available , at no charge, an Ada demonstration program called AdaGAME . AdaGAME is a simple "arcade" game that pokes fun at th e language rivalry between C++ and Ada : %t H (5 -b)*( - 7!{4 .T2*P } := 1M' W ® Main Screen of the AdaGAM E In order to somewhat pretentiously boast that the AdaGAME i s a multi-process, real-time embedded system, we defined a music task to accompany the main program . This separate tas k subunit makes use of two packages in order to generate musi c while the main program handles user inputs and the graphi c display . By pure coincidence, (and pigs can fly), one of th e "tunes" in the AdaGAME was also featured in the http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM SIGAda Ada Letters Association for Computing Machinery

Making music with Ada

ACM SIGAda Ada Letters , Volume X (7) – Aug 1, 1990

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Publisher
Association for Computing Machinery
Copyright
Copyright © 1990 by ACM Inc.
ISSN
1094-3641
DOI
10.1145/101120.101135
Publisher site
See Article on Publisher Site

Abstract

Making Music with Ad a Tom Pierpoin t TELESOFT 5959 Cornerstone Court Wes t San Diego, CA 92121-989 1 (619) 457-270 0 Ada flies airplanes . Ada controls automated factories . Ada drives tanks . Ada designs space stations . But did you kno w that Ada also makes music? Recently TELESOFT announced th e TeleGen2 Ada Development System for 386 DOS platforms . In order to promote this new product, TELESOFT made available , at no charge, an Ada demonstration program called AdaGAME . AdaGAME is a simple "arcade" game that pokes fun at th e language rivalry between C++ and Ada : %t H (5 -b)*( - 7!{4 .T2*P } := 1M' W ® Main Screen of the AdaGAM E In order to somewhat pretentiously boast that the AdaGAME i s a multi-process, real-time embedded system, we defined a music task to accompany the main program . This separate tas k subunit makes use of two packages in order to generate musi c while the main program handles user inputs and the graphi c display . By pure coincidence, (and pigs can fly), one of th e "tunes" in the AdaGAME was also featured in the

Journal

ACM SIGAda Ada LettersAssociation for Computing Machinery

Published: Aug 1, 1990

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