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Using Character Motives to Drive Plot Resolution in Interactive Stories

Using Character Motives to Drive Plot Resolution in Interactive Stories One of the most important parts of a story is its ending. This is the point in which all open questions and conflicts in the narrative must be resolved. This article presents a dynamic, motive-driven resolution method for interactive stories. In the type of stories supported by this method the user participates as one of the characters and influences dynamically the development of the plot. The rest of the cast consists of discrete computer characters. The resolution method takes into account the motives of the user character to decide on: (i) the outcome of all character actions and (ii) the presentation sequence for these outcomes. The decision process is based on the current story context. In addition, it addresses the need to avoid ambiguities, to preserve consistency and to create suspense during the end. This method has been implemented and tested in DEFACTO, an EU research program for the generation of a framework for interactive story design. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Applied Intelligence Springer Journals

Using Character Motives to Drive Plot Resolution in Interactive Stories

Applied Intelligence , Volume 12 (3) – Oct 1, 2004

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References (12)

Publisher
Springer Journals
Copyright
Copyright © 2000 by Kluwer Academic Publishers
Subject
Computer Science; Artificial Intelligence (incl. Robotics); Mechanical Engineering; Manufacturing, Machines, Tools
ISSN
0924-669X
eISSN
1573-7497
DOI
10.1023/A:1008323325555
Publisher site
See Article on Publisher Site

Abstract

One of the most important parts of a story is its ending. This is the point in which all open questions and conflicts in the narrative must be resolved. This article presents a dynamic, motive-driven resolution method for interactive stories. In the type of stories supported by this method the user participates as one of the characters and influences dynamically the development of the plot. The rest of the cast consists of discrete computer characters. The resolution method takes into account the motives of the user character to decide on: (i) the outcome of all character actions and (ii) the presentation sequence for these outcomes. The decision process is based on the current story context. In addition, it addresses the need to avoid ambiguities, to preserve consistency and to create suspense during the end. This method has been implemented and tested in DEFACTO, an EU research program for the generation of a framework for interactive story design.

Journal

Applied IntelligenceSpringer Journals

Published: Oct 1, 2004

There are no references for this article.