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A kaleidoscope as a cyberworld and its animation: linear architecture and modeling based on an incrementally modular abstraction hierarchy

A kaleidoscope as a cyberworld and its animation: linear architecture and modeling based on an... An incrementally modular abstraction hierarchy is known to effectively linearize cyberworlds and virtual worlds, which are combinatorially exploding and hardly managed. It climbs down from general level to specific model preserving the higher level modules as invariants. It not only prevents the combinatorial explosion but also benefits the reuse, development, testing and validation of cyberworld resources. By applying this incrementally modular abstraction hierarchy to a kaleidoscope animation, its architecture and modeling is also specified in this paper as a typical case of cyberworlds. In particular, a homotopy lifting property and a homotopy extension property, which satisfy a duality relation, are also described to show how a kaleidoscope world is systematically created top‐down from the whole system and bottom‐up from the components. Copyright © 2006 John Wiley & Sons, Ltd. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Computer Animation and Virtual Worlds Wiley

A kaleidoscope as a cyberworld and its animation: linear architecture and modeling based on an incrementally modular abstraction hierarchy

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References (37)

Publisher
Wiley
Copyright
Copyright © 2006 Wiley Subscription Services, Inc., A Wiley Company
ISSN
1546-4261
eISSN
1546-427X
DOI
10.1002/cav.118
Publisher site
See Article on Publisher Site

Abstract

An incrementally modular abstraction hierarchy is known to effectively linearize cyberworlds and virtual worlds, which are combinatorially exploding and hardly managed. It climbs down from general level to specific model preserving the higher level modules as invariants. It not only prevents the combinatorial explosion but also benefits the reuse, development, testing and validation of cyberworld resources. By applying this incrementally modular abstraction hierarchy to a kaleidoscope animation, its architecture and modeling is also specified in this paper as a typical case of cyberworlds. In particular, a homotopy lifting property and a homotopy extension property, which satisfy a duality relation, are also described to show how a kaleidoscope world is systematically created top‐down from the whole system and bottom‐up from the components. Copyright © 2006 John Wiley & Sons, Ltd.

Journal

Computer Animation and Virtual WorldsWiley

Published: Jul 1, 2006

Keywords: ; ; ; ; ;

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